DayZ 1.24
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StuffedNotfr.c
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2{
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_STUFFED;
11 }
12
22
23 override void HideBadge()
24 {
26
27 if (dis_elm)
28 dis_elm.SetLevel(eBadgeLevel.NONE);
29 }
30};
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
eNotifiers
PlayerBase m_Player
Definition NotifierBase.c:6
eBadgeLevel DetermineBadgeLevel(float value, float lvl_1, float lvl_2, float lvl_3)
VirtualHud GetVirtualHud()
static const int BT_STOMACH_VOLUME_LVL3
override void HideBadge()
override void DisplayBadge()
override int GetNotifierType()
Definition StuffedNotfr.c:8
void StuffedNotfr(NotifiersManager manager)
Definition StuffedNotfr.c:3