DayZ 1.24
|
Protected Member Functions | |
void | PerformRegisterImages () |
void | RegisterImage (string layout_path, string image_name) |
void | RandomizeImageIdx () |
array< string > | GetTypeLayoutPathArray () |
array< string > | GetTypeImagePathArray () |
void | GetCurrentImageData (out Widget layout, out Widget image) |
Layout should be sufficient for generic manipulation of the hit image. | |
Private Member Functions | |
void | HitDirectionImagesBase () |
Private Attributes | |
int | m_ImageIndex |
Definition at line 2 of file HitDirectionImagesBase.c.
|
inlineprivate |
Definition at line 6 of file HitDirectionImagesBase.c.
References GetTypeImagePathArray(), GetTypeLayoutPathArray(), PerformRegisterImages(), and RandomizeImageIdx().
|
inlineprotected |
Layout should be sufficient for generic manipulation of the hit image.
Definition at line 38 of file HitDirectionImagesBase.c.
References GetGame(), GetTypeImagePathArray(), GetTypeLayoutPathArray(), and m_ImageIndex.
Definition at line 35 of file HitDirectionImagesBase.c.
Referenced by GetCurrentImageData(), HitDirectionImagesBase(), RandomizeImageIdx(), and RegisterImage().
Definition at line 34 of file HitDirectionImagesBase.c.
Referenced by GetCurrentImageData(), HitDirectionImagesBase(), and RegisterImage().
|
inlineprotected |
Definition at line 14 of file HitDirectionImagesBase.c.
Referenced by HitDirectionImagesBase().
|
inlineprotected |
Definition at line 29 of file HitDirectionImagesBase.c.
References Count, GetTypeImagePathArray(), m_ImageIndex, and Math::RandomIntInclusive().
Referenced by HitDirectionImagesBase().
|
inlineprotected |
Definition at line 23 of file HitDirectionImagesBase.c.
References GetTypeImagePathArray(), and GetTypeLayoutPathArray().
|
private |
Definition at line 4 of file HitDirectionImagesBase.c.
Referenced by GetCurrentImageData(), and RandomizeImageIdx().