DayZ 1.24
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Vest_Base Class Reference
Inheritance diagram for Vest_Base:
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Collaboration diagram for Vest_Base:
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Private Member Functions

override void EEItemAttached (EntityAI item, string slot_name)
 
override void EEItemDetached (EntityAI item, string slot_name)
 
- Private Member Functions inherited from Clothing
void InitGlobalExclusionValues ()
 
void CheckParent ()
 
override void OnWorkStart ()
 
override void OnWorkStop ()
 
override void OnWork (float consumed_energy)
 
void OnLightCreated ()
 
void CreateHeadtorchLight ()
 
void AttachLightOnHead (EntityAI person)
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override void SetActions ()
 
override bool IsLightSource ()
 
override ItemBase GetLightSourceItem ()
 
override void OnInvisibleSet (bool invisible)
 

Detailed Description

Definition at line 1 of file ChestHolster.c.

Member Function Documentation

◆ EEItemAttached()

override void Vest_Base::EEItemAttached ( EntityAI item,
string slot_name )
inlineprivate

Definition at line 3 of file SmershVest.c.

4 {
5 super.EEItemAttached(item, slot_name);
6
7 if (SmershBag.Cast(item))
8 ShowSelection("Buttpack");
9 }

◆ EEItemDetached()

override void Vest_Base::EEItemDetached ( EntityAI item,
string slot_name )
inlineprivate

Definition at line 11 of file SmershVest.c.

12 {
13 super.EEItemDetached(item, slot_name);
14
15 if (SmershBag.Cast(item))
16 HideSelection("Buttpack");
17 }

The documentation for this class was generated from the following files: