DayZ 1.24
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Pelt_Base.c
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1class Pelt_Base extends ItemBase
2{
3 override bool IsPeltBase()
4 {
5 return true;
6 }
7
8 override void SetActions()
9 {
10 super.SetActions();
11
12 AddAction(ActionAttach);
14 }
15}
16
17class WildboarPelt: Pelt_Base { };
18class RabbitPelt: Pelt_Base { };
19class CowPelt: Pelt_Base { };
20class PigPelt: Pelt_Base { };
21class DeerPelt: Pelt_Base { };
22class GoatPelt: Pelt_Base { };
23class BearPelt: Pelt_Base { };
24class WolfPelt: Pelt_Base { };
25class SheepPelt: Pelt_Base { };
26class MouflonPelt: Pelt_Base { };
27class FoxPelt: Pelt_Base { };
void ActionDetach()
void AddAction(typename actionName)
override void SetActions()
Definition Pelt_Base.c:8
override bool IsPeltBase()
Definition Pelt_Base.c:3