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Pelt_Base.c
Go to the documentation of this file.
1
class
Pelt_Base
extends
ItemBase
2
{
3
override
bool
IsPeltBase
()
4
{
5
return
true
;
6
}
7
8
override
void
SetActions
()
9
{
10
super
.SetActions();
11
12
AddAction
(ActionAttach);
13
AddAction
(
ActionDetach
);
14
}
15
}
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class
WildboarPelt
: Pelt_Base { };
18
class
RabbitPelt
: Pelt_Base { };
19
class
CowPelt
: Pelt_Base { };
20
class
PigPelt
: Pelt_Base { };
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class
DeerPelt
: Pelt_Base { };
22
class
GoatPelt
: Pelt_Base { };
23
class
BearPelt
: Pelt_Base { };
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class
WolfPelt
: Pelt_Base { };
25
class
SheepPelt
: Pelt_Base { };
26
class
MouflonPelt
: Pelt_Base { };
27
class
FoxPelt
: Pelt_Base { };
ActionDetach
void ActionDetach()
Definition
ActionDetach.c:10
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
BearPelt
Definition
Pelt_Base.c:23
CowPelt
Definition
Pelt_Base.c:19
DeerPelt
Definition
Pelt_Base.c:21
FoxPelt
Definition
Pelt_Base.c:27
GoatPelt
Definition
Pelt_Base.c:22
ItemBase
Definition
InventoryItem.c:697
ItemBase::SetActions
override void SetActions()
Definition
Pelt_Base.c:8
ItemBase::IsPeltBase
override bool IsPeltBase()
Definition
Pelt_Base.c:3
MouflonPelt
Definition
Pelt_Base.c:26
Param3
Definition
EntityAI.c:95
PigPelt
Definition
Pelt_Base.c:20
RabbitPelt
Definition
Pelt_Base.c:18
SheepPelt
Definition
Pelt_Base.c:25
WolfPelt
Definition
Pelt_Base.c:24
scripts
4_World
Entities
ItemBase
Pelt_Base.c
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