50 if (
player.GetCommand_Vehicle())
94 if (
target.IsHeavyBehaviour())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool HasProgress()
For UI: hiding of progress bar.
DetachActionData m_ItemName
override void CreateConditionComponents()
void CreateAndSetupActionCallback(ActionData action_data)
override bool HasProneException()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecuteServer(ActionData action_data)
void OnExecuteClient(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.