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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | DetachActionData |
Variables | |
| DetachActionData | m_ItemName = "" |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 38 of file ActionDetach.c.
| void ActionDetach | ( | ) |
Definition at line 10 of file ActionDetach.c.
References m_Text.
Referenced by ActionConstructor::RegisterActions(), InventoryItemSuper::SetActions(), CarDoor::SetActions(), ItemBase::SetActions(), SetActions(), Edible_Base::SetActions(), EyeMask_ColorBase::SetActions(), Inventory_Base::SetActions(), Roadflare::SetActions(), TripodBase::SetActions(), VehicleBattery::SetActions(), and WoodenStick::SetActions().
| override void CreateAndSetupActionCallback | ( | ActionData | action_data | ) |
Definition at line 87 of file ActionDetach.c.
References Class::CastTo().
Definition at line 17 of file ActionDetach.c.
References m_ConditionItem, and m_ConditionTarget.
| override GetInputType | ( | ) |
Definition at line 28 of file ActionDetach.c.
Definition at line 33 of file ActionDetach.c.
Definition at line 23 of file ActionDetach.c.
| override void OnExecuteClient | ( | ActionData | action_data | ) |
Definition at line 78 of file ActionDetach.c.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 65 of file ActionDetach.c.
References GetGame().
| DetachActionData m_ItemName = "" |
Referenced by GetItemName(), PluginRecipesManagerBase::MatchItems(), and RadialQuickbarItem().