DayZ 1.24
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Classes | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | SingleShotPistol_Base |
Enumerations | |
enum | SSPAnimState { COCKED = 0 , UNCOCKED = 1 } |
enum | SSPStableStateID |
Functions | |
enum SSPStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
class SSPFireout extends WeaponStableState | OnEntry |
Enumerator | |
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COCKED | default weapon state, closed and discharged |
UNCOCKED | default weapon state, closed and discharged |
Definition at line 1 of file SingleShotPistol_Base.c.
Definition at line 19 of file SingleShotPistol_Base.c.
Definition at line 20 of file SingleShotPistol_Base.c.
Definition at line 21 of file SingleShotPistol_Base.c.
Definition at line 23 of file SingleShotPistol_Base.c.
Definition at line 22 of file SingleShotPistol_Base.c.
Definition at line 24 of file SingleShotPistol_Base.c.
enum SSPStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 1 of file SingleShotPistol_Base.c.
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 18 of file SingleShotPistol_Base.c.
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
@ Empty = 1 |
Definition at line 19 of file SingleShotPistol_Base.c.
@ Fireout = 2 |
Definition at line 20 of file SingleShotPistol_Base.c.
@ Loaded = 3 |
Definition at line 21 of file SingleShotPistol_Base.c.
class SSPFireout extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |
Definition at line 18 of file SingleShotPistol_Base.c.