DayZ 1.24
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SingleShotPistol_Base.c File Reference

Go to the source code of this file.

Classes

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  SingleShotPistol_Base
 

Enumerations

enum  SSPAnimState { COCKED = 0 , UNCOCKED = 1 }
 
enum  SSPStableStateID
 

Functions

enum SSPStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsBoltOpen ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 Empty = 1
 
 Fireout = 2
 
 Loaded = 3
 
class SSPFireout extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ SSPAnimState

Enumerator
COCKED 

default weapon state, closed and discharged

UNCOCKED 

default weapon state, closed and discharged

Definition at line 1 of file SingleShotPistol_Base.c.

2{
3 COCKED = 0,
4 UNCOCKED = 1,
5};
@ UNCOCKED
default weapon state, closed and discharged
@ COCKED
default weapon state, closed and discharged

◆ SSPStableStateID

Definition at line 7 of file SingleShotPistol_Base.c.

8{
9 UNKNOWN = 0,
10 Empty = 1,
11 Fireout = 2,
12 Loaded = 3,
13}

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

Definition at line 19 of file SingleShotPistol_Base.c.

19{ return SSPStableStateID.Empty; }

◆ HasBullet()

override bool HasBullet ( )

Definition at line 20 of file SingleShotPistol_Base.c.

20{ return false; }

◆ HasMagazine()

override bool HasMagazine ( )

Definition at line 21 of file SingleShotPistol_Base.c.

21{ return false; }

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

Definition at line 25 of file SingleShotPistol_Base.c.

MuzzleState
ref array< MuzzleState > m_muzzleHasBullet

References m_muzzleHasBullet.

◆ IsBoltOpen()

override bool IsBoltOpen ( )

Definition at line 23 of file SingleShotPistol_Base.c.

23{ return false; }

◆ IsJammed()

override bool IsJammed ( )

Definition at line 22 of file SingleShotPistol_Base.c.

22{ return false; }

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

Definition at line 24 of file SingleShotPistol_Base.c.

24{ return true; }

◆ OnEntry()

Definition at line 1 of file SingleShotPistol_Base.c.

17{ if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Empty E"); super.OnEntry(e); }
void wpnPrint(string s)
Definition Debug.c:1
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
static bool IsWeaponLogEnable()
Definition Debug.c:799

◆ OnExit()

Definition at line 18 of file SingleShotPistol_Base.c.

18{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Empty E"); }

References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().

Variable Documentation

◆ Empty

@ Empty = 1

Definition at line 19 of file SingleShotPistol_Base.c.

◆ Fireout

@ Fireout = 2

Definition at line 20 of file SingleShotPistol_Base.c.

◆ Loaded

@ Loaded = 3

Definition at line 21 of file SingleShotPistol_Base.c.

◆ OnEntry

◆ UNKNOWN

@ UNKNOWN = 0

Definition at line 18 of file SingleShotPistol_Base.c.