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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | SingleShotPistol_Base |
Enumerations | |
| enum | SSPAnimState { COCKED = 0 , UNCOCKED = 1 } |
| enum | SSPStableStateID |
Functions | |
| enum SSPStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsBoltOpen () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Fireout = 2 | |
| Loaded = 3 | |
| class SSPFireout extends WeaponStableState | OnEntry |
| Enumerator | |
|---|---|
| COCKED | default weapon state, closed and discharged |
| UNCOCKED | default weapon state, closed and discharged |
Definition at line 1 of file SingleShotPistol_Base.c.
Definition at line 19 of file SingleShotPistol_Base.c.
Definition at line 20 of file SingleShotPistol_Base.c.
Definition at line 21 of file SingleShotPistol_Base.c.
Definition at line 23 of file SingleShotPistol_Base.c.
Definition at line 22 of file SingleShotPistol_Base.c.
Definition at line 24 of file SingleShotPistol_Base.c.
| enum SSPStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 1 of file SingleShotPistol_Base.c.
| override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 18 of file SingleShotPistol_Base.c.
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
| @ Empty = 1 |
Definition at line 19 of file SingleShotPistol_Base.c.
| @ Fireout = 2 |
Definition at line 20 of file SingleShotPistol_Base.c.
| @ Loaded = 3 |
Definition at line 21 of file SingleShotPistol_Base.c.
| class SSPFireout extends WeaponStableState OnEntry |
| @ UNKNOWN = 0 |
Definition at line 18 of file SingleShotPistol_Base.c.