DayZ 1.24
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Private Member Functions | |
void | HumanCommandMelee2 () |
void | ~HumanCommandMelee2 () |
proto native void | ContinueCombo (bool pHeavyHit, float pComboValue, EntityAI target=null, vector hitPos=vector.Zero) |
marks command to continue to combo | |
proto native bool | IsInComboRange () |
returns true if hit is in range, where person can continue to combo | |
proto native bool | WasHit () |
is true only once after hit event | |
proto native void | Cancel () |
cancels command melee and goes to HumanCommandMove | |
proto native bool | IsOnBack () |
is on back in prone stance? | |
proto native int | GetComboCount () |
proto native int | GetCurrentHitType () |
proto native bool | IsFinisher () |
Static Private Attributes | |
static const int | HIT_TYPE_LIGHT = 0 |
static const int | HIT_TYPE_HEAVY = 1 |
static const int | HIT_TYPE_FINISHER = 2 |
static const int | HIT_TYPE_FINISHER_NECK = 3 |
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inlineprivate |
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inlineprivate |
cancels command melee and goes to HumanCommandMove
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private |
marks command to continue to combo
returns true if hit is in range, where person can continue to combo
Definition at line 540 of file human.c.
Referenced by DetermineFinisherAnimation().
Definition at line 541 of file human.c.
Referenced by DetermineFinisherAnimation().