DayZ 1.24
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HoldBreathSoundEventBase Class Reference

Private Member Functions

void ExhaustedBreathSoundEvent ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 

Detailed Description

Definition at line 33 of file HoldBreathEvents.c.

Member Function Documentation

◆ ExhaustedBreathSoundEvent()

void HoldBreathSoundEventBase::ExhaustedBreathSoundEvent ( )
inlineprivate

Definition at line 35 of file HoldBreathEvents.c.

36 {
38 m_ID = EPlayerSoundEventID.EXHAUSTED_BREATH;
40 }
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventType
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

◆ HasPriorityOverCurrent()

override bool HoldBreathSoundEventBase::HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
inlineprivate

Definition at line 42 of file HoldBreathEvents.c.

43 {
44 return false;
45 }

The documentation for this class was generated from the following file: