eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent()
void ExhaustedBreathSoundEvent()
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
void ExhaustedBreathSoundEvent()
override bool HasHoldBreathException()
void HoldBreathSoundEventBase()