DayZ 1.24
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HoldBreathEvents.c
Go to the documentation of this file.
2{
7
8 override bool HasHoldBreathException()
9 {
10 return true;
11 }
12
13}
14
15
17{
23 }
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent()
void ExhaustedBreathSoundEvent()
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent()
EPlayerSoundEventType
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool HasHoldBreathException()