DayZ 1.24
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FlareSimulation_Green Class Reference
Inheritance diagram for FlareSimulation_Green:
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Collaboration diagram for FlareSimulation_Green:
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Private Member Functions

void FlareSimulation_Green ()
 
- Private Member Functions inherited from FlareSimulation
void FlareSimulation ()
 
void OnActivation (Entity flare)
 
void OnTermination (Entity flare)
 
void OnFire (Entity flare)
 
void Simulate (Entity flare)
 
void CastFlareAINoise (vector position)
 
void TurnOffDistantLight ()
 
void ~FlareSimulation ()
 

Additional Inherited Members

- Private Attributes inherited from FlareSimulation
Particle m_ParMainFire
 
EffectSound m_BurningSound
 
FlareLight m_FlareLight
 
float m_LastNoiseTime = -1
 
float m_NoiseTimer = 0
 
const float NOISE_DELAY = 5
 
- Static Private Attributes inherited from FlareSimulation
static const float MAX_FARLIGHT_DIST = 40
 
static const float MIN_FARLIGHT_DIST = 5
 
static ref NoiseParams m_NoisePar
 
 m_ScriptedLight
 
int m_ParticleId
 

Detailed Description

Definition at line 127 of file FlareSimulation.c.

Constructor & Destructor Documentation

◆ FlareSimulation_Green()

void FlareSimulation_Green::FlareSimulation_Green ( )
inlineprivate

Definition at line 129 of file FlareSimulation.c.


The documentation for this class was generated from the following file: