void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Legacy way of using particles in the game.
void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
void SetParameter(int emitter, int parameter, float value)
Set the value of a parameter of an emitor in the particle.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
static const int FLAREPROJ_ACTIVATE_GREEN
static const int FLAREPROJ_ACTIVATE
static const int FLAREPROJ_ACTIVATE_BLUE
static const int FLAREPROJ_ACTIVATE_RED
proto native vector Vector(float x, float y, float z)
Vector constructor from components.