void EffectRadial(Param param1, Param param2)
PPERequester_PainBlur m_PPERequester
class DamageDealtEffect m_TimeActive
Super root of all classes in Enforce script.
void Update(float deltatime)
void ~DamageDealtEffect()
PPERequester_HealthHitReaction m_Requester
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your...
static float EaseInQuart(float t)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...