DayZ 1.24
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Go to the source code of this file.
Classes | |
class | DamageDealtEffect |
Functions | |
void | EffectRadial (Param param1, Param param2) |
void | ~EffectRadial () |
void | Update (float deltatime) |
Variables | |
class DamageDealtEffect | m_TimeActive |
float | m_Divisor = 16 |
float | m_Duration = 0.6 |
PPERequester_PainBlur | m_PPERequester |
Definition at line 55 of file BulletHitReaction.c.
References Class::CastTo(), m_Divisor, m_Duration, and m_PPERequester.
Referenced by ManBase::SpawnDamageDealtEffect2().
Definition at line 77 of file BulletHitReaction.c.
References Easing::EaseInQuart(), Math::InverseLerp(), m_Divisor, m_Duration, m_PPERequester, and m_TimeActive.
void ~EffectRadial | ( | ) |
Definition at line 71 of file BulletHitReaction.c.
References m_PPERequester.
float m_Divisor = 16 |
Definition at line 51 of file BulletHitReaction.c.
Referenced by EffectRadial(), and Update().
float m_Duration = 0.6 |
Definition at line 52 of file BulletHitReaction.c.
Referenced by EffectRadial(), GetDuration(), GetDurationAdjusted(), Init(), SmptAnimMetaBase::Init(), SymptomBase::OnInit(), SmptAnimMetaBase::Play(), StaminaModifier(), and Update().
PPERequester_PainBlur m_PPERequester |
Definition at line 53 of file BulletHitReaction.c.
Referenced by EffectRadial(), OnStayClientEvent(), OnVariablesSynchronized(), Update(), and ~EffectRadial().
class DamageDealtEffect m_TimeActive |
Referenced by Update().