DayZ 1.24
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BoltActionRifleInnerMagazine_Base.c File Reference

Go to the source code of this file.

Classes

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  WeaponStateJammed
 handle jamming state set jam/unjam state for weapon More...
 
class  BoltActionRifle_Base
 

Enumerations

enum  BARIMAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 }
 
enum  BARIMStableStateID
 

Functions

enum BARIMStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 EmptyDischarged = 1
 
 LoadedCharged = 2
 
 LoadedDischarged = 3
 
 LoadedJammed = 4
 
class BARIMLoadedCharged extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ BARIMAnimState

Enumerator
DEFAULT 

default weapon state, closed and discharged

OPENED 
JAMMED 

Definition at line 1 of file BoltActionRifleInnerMagazine_Base.c.

2{
3 DEFAULT = 0,
4 OPENED = 1,
5 JAMMED = 2,
6};
@ DEFAULT
default weapon state, closed and discharged

◆ BARIMStableStateID

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

Definition at line 22 of file BoltActionRifleInnerMagazine_Base.c.

22{ return BARIMStableStateID.EmptyDischarged; }

◆ HasBullet()

override bool HasBullet ( )

Definition at line 23 of file BoltActionRifleInnerMagazine_Base.c.

23{ return false; }

◆ HasMagazine()

override bool HasMagazine ( )

Definition at line 24 of file BoltActionRifleInnerMagazine_Base.c.

24{ return false; }

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

Definition at line 27 of file BoltActionRifleInnerMagazine_Base.c.

MuzzleState
ref array< MuzzleState > m_muzzleHasBullet

References m_muzzleHasBullet.

◆ IsJammed()

override bool IsJammed ( )

Definition at line 25 of file BoltActionRifleInnerMagazine_Base.c.

25{ return false; }

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

Definition at line 26 of file BoltActionRifleInnerMagazine_Base.c.

26{ return true; }

◆ OnEntry()

Definition at line 1 of file BoltActionRifleInnerMagazine_Base.c.

20{ if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { EmptyDischarged C0"); super.OnEntry(e); }
void wpnPrint(string s)
Definition Debug.c:1
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
static bool IsWeaponLogEnable()
Definition Debug.c:799

◆ OnExit()

Definition at line 21 of file BoltActionRifleInnerMagazine_Base.c.

21{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } EmptyDischarged C0"); }

References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().

Variable Documentation

◆ EmptyDischarged

EmptyDischarged = 1

Definition at line 22 of file BoltActionRifleInnerMagazine_Base.c.

◆ LoadedCharged

LoadedCharged = 2

Definition at line 23 of file BoltActionRifleInnerMagazine_Base.c.

◆ LoadedDischarged

LoadedDischarged = 3

Definition at line 24 of file BoltActionRifleInnerMagazine_Base.c.

◆ LoadedJammed

LoadedJammed = 4

Definition at line 25 of file BoltActionRifleInnerMagazine_Base.c.

◆ OnEntry

◆ UNKNOWN

@ UNKNOWN = 0

Definition at line 21 of file BoltActionRifleInnerMagazine_Base.c.