eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class MindStateSoundEventBase extends InfectedSoundEventBase CalmIdleSoundEvent()
void ChaseMoveSoundEvent()
class ChaseMoveSoundEvent extends MindStateSoundEventBase AlertedIdleSoundEvent()
class CalmMoveSoundEvent extends MindStateSoundEventBase DisturbedIdleSoundEvent()
void CalmMoveSoundEvent()
string m_SoundSetNameRoot
void ChaseMoveSoundEvent()
void CalmMoveSoundEvent()
void AlertedMoveSoundEvent()