DayZ 1.24
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Go to the source code of this file.
Enumerations | |
enum | EInfectedSoundEventType { GENERAL } |
Functions | |
void | InfectedSoundEventBase () |
void | ~InfectedSoundEventBase () |
void | Init (ZombieBase pInfected) |
void | SoftStop () |
override void | Stop () |
void | PosUpdate () |
override bool | Play () |
Variables | |
enum EInfectedSoundEventType | m_Infected |
Enumerator | |
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GENERAL |
Definition at line 1 of file InfectedSoundEventBase.c.
void InfectedSoundEventBase | ( | ) |
void Init | ( | ZombieBase | pInfected | ) |
Definition at line 20 of file InfectedSoundEventBase.c.
References m_Infected.
Definition at line 51 of file InfectedSoundEventBase.c.
References CALL_CATEGORY_GAMEPLAY, Error(), GetGame(), m_Infected, m_SoundSetCallback, m_SoundSetNameRoot, and PrintToRPT().
void PosUpdate | ( | ) |
Definition at line 45 of file InfectedSoundEventBase.c.
References m_Infected, m_SoundSetCallback, and AbstractWave::SetPosition().
void SoftStop | ( | ) |
Definition at line 25 of file InfectedSoundEventBase.c.
References AbstractWave::Loop(), and m_SoundSetCallback.
Definition at line 34 of file InfectedSoundEventBase.c.
References CALL_CATEGORY_GAMEPLAY, GetGame(), m_SoundSetCallback, and AbstractWave::Stop().
Definition at line 15 of file InfectedSoundEventBase.c.
References m_SoundSetCallback, and AbstractWave::Stop().
enum EInfectedSoundEventType m_Infected |
Referenced by InfectedSoundEventHandler(), Init(), Play(), PlayRequest(), and PosUpdate().