DayZ 1.24
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MindStateSoundEventBase Class Reference

Private Member Functions

void CalmMoveSoundEvent ()
 
void ChaseMoveSoundEvent ()
 
void AlertedMoveSoundEvent ()
 

Detailed Description

Definition at line 21 of file MindStates.c.

Member Function Documentation

◆ AlertedMoveSoundEvent()

void MindStateSoundEventBase::AlertedMoveSoundEvent ( )
inlineprivate

Definition at line 63 of file MindStates.c.

64 {
66 m_ID = EInfectedSoundEventID.MINDSTATE_ALERTED_MOVE;
67 m_SoundSetNameRoot = "AlertedMove";
68 }
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EInfectedSoundEventType
string m_SoundSetNameRoot
Definition SoundEvents.c:85

References m_ID, m_SoundSetNameRoot, and m_Type.

◆ CalmMoveSoundEvent()

void MindStateSoundEventBase::CalmMoveSoundEvent ( )
inlineprivate

Definition at line 23 of file MindStates.c.

24 {
26 m_ID = EInfectedSoundEventID.MINDSTATE_CALM_MOVE;
27 m_SoundSetNameRoot = "CalmMove";
28 }

References m_ID, m_SoundSetNameRoot, and m_Type.

◆ ChaseMoveSoundEvent()

void MindStateSoundEventBase::ChaseMoveSoundEvent ( )
inlineprivate

Definition at line 43 of file MindStates.c.

44 {
46 m_ID = EInfectedSoundEventID.MINDSTATE_CHASE_MOVE;
47 m_SoundSetNameRoot = "ChaseMove";
48 }

References m_ID, m_SoundSetNameRoot, and m_Type.


The documentation for this class was generated from the following file: