62 string error =
"[%1] No sound callback for : \'%2\' in state: \'%3\' Please define relevant SoundSet in %4";
eBleedingSourceType m_Type
void Stop()
Stops all elements this effect consists of.
void ~InfectedSoundEventBase()
enum EInfectedSoundEventType m_Infected
void InfectedSoundEventBase()
AbstractWave m_SoundSetCallback
string m_SoundSetNameRoot
proto void SetPosition(vector position, vector velocity="0 0 0")
proto void Loop(bool setLoop)
proto native CGame GetGame()
void Error(string err)
Messagebox with error message.
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...