70 SpawnEntityOnGroundPos(
"SledgeHammer",
GetPosition());
75 nails.SetQuantity(60);
80 for (
int i0 = 0;
i0 < 32;
i0++)
83 for (
int i1 = 0;
i1 < 10;
i1++)
const int ECE_PLACE_ON_SURFACE
void SetIsDeploySound(bool is_deploy_sound)
override bool IsHologram()
class JsonUndergroundAreaTriggerData GetPosition
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override float HeightCheckOverride()
override void DisassembleKit(ItemBase item)
override void OnDebugSpawn()
override bool PlacementCanBeRotated()
override bool DoPlacingHeightCheck()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
proto native CGame GetGame()