19 Debug.
Log(
"YOU CAN IGNORE THE FOLLOWING DUMP");
21 Debug.
Log(
"YOU CAN USE FOLLOWING DATA PROPERLY");
33 super.InitZoneServer();
42 super.InitZoneClient();
override void OnPlayerEnterServer(PlayerBase player, EffectTrigger trigger)
override void OnPlayerExitServer(PlayerBase player, EffectTrigger trigger)
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
ref array< Particle > m_ToxicClouds
void PlaceParticles(vector pos, float radius, int nbRings, int innerSpacing, bool outerToggle, int outerSpacing, int outerOffset, int partId)
override void InitZoneClient()
override void InitZoneServer()
this entity gets attached to each player while present in the spooky area
proto native CGame GetGame()