void OnVariableSynchronized()
int m_PairDeviceNetIdHigh
void SetPairDeviceNetIds(notnull EntityAI device)
static ref map< int, EntityAI > m_RemoteReceivers
void ~RemotelyActivatedItemBehaviour()
void SetPersistentPairID(int id)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void RemotelyActivatedItemBehaviour(notnull EntityAI pParent)
void Pair(notnull EntityAI device)
int GetPairDeviceNetIdHigh()
void OnStoreSave(ParamsWriteContext ctx)
int GetPairDeviceNetIdLow()
static int GeneratePersistentID()
Serialization general interface. Serializer API works with:
proto native CGame GetGame()
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].