29 return wpn &&
wpn.CanProcessWeaponEvents() && !
player.GetDayZPlayerInventory().IsProcessing();
void End()
called on surrender end request end
override bool CanBeUsedRaised()
override bool ActionConditionContinue(ActionData action_data)
override bool CanBeUsedOnBack()
override float GetProgress(ActionData action_data)
override void Start(ActionData action_data)
override void OnUpdate(ActionData action_data)
override bool CanBePerformedFromInventory()
override int GetStanceMask(PlayerBase player)
override int GetActionCategory()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++