DayZ 1.24
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SymptomEvents.c File Reference

Go to the source code of this file.

Classes

class  PlayerSoundEventBase
 
class  SymptomSoundEventBase
 

Functions

class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent ()
 
void SymptomSoundEventBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent ()
 
void LaugherSoundEvent ()
 

Function Documentation

◆ CoughSoundEvent()

Definition at line 1 of file SymptomEvents.c.

18 {
19 m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

Referenced by PlayerSoundEventHandler().

◆ HasPriorityOverCurrent()

override bool CoughSoundEvent::HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 24 of file SymptomEvents.c.

25{
27 {
void LaugherSoundEvent()

◆ LaugherSoundEvent()

void SneezeSoundEvent::LaugherSoundEvent ( )

Definition at line 36 of file SymptomEvents.c.

36 {
37 m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39 }
40}

References m_ID, and m_SoundVoiceAnimEventClassID.

Referenced by PlayerSoundEventHandler().

◆ SneezeSoundEvent()

Definition at line 24 of file SymptomEvents.c.

36 {
37 m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39 }

Referenced by PlayerSoundEventHandler().

◆ SymptomSoundEventBase()

void CoughSoundEvent::SymptomSoundEventBase ( )

Definition at line 18 of file SymptomEvents.c.

18 {
19 m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21 }
22}

References m_ID, and m_SoundVoiceAnimEventClassID.