12 target.SetAnimationPhaseNow(
"PanelLever", 0);
17 super.OnPanelUsedSynchronized();
18 SetAnimationPhase(
"PanelLever", 1);
26 GetGame().RegisterNetworkStaticObject(
this);
void AddAction(typename actionName)
Land_Underground_EntranceBase GetLinkedDoor()
override void OnPanelUsedSynchronized()
void ResetPhase(EntityAI target)
override void SetActions()
proto native CGame GetGame()