DayZ 1.24
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ActionUseUndergroundLever Class Reference
Inheritance diagram for ActionUseUndergroundLever:
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Collaboration diagram for ActionUseUndergroundLever:
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Private Member Functions

void ActionUseUndergroundLever ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartServer (ActionData action_data)
 

Detailed Description

Definition at line 1 of file ActionUseUndergroundLever.c.

Constructor & Destructor Documentation

◆ ActionUseUndergroundLever()

void ActionUseUndergroundLever::ActionUseUndergroundLever ( )
inlineprivate

Definition at line 3 of file ActionUseUndergroundLever.c.

4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#use";
8 }
string m_Text
Definition ActionBase.c:49
int m_StanceMask
Definition ActionBase.c:53
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

References AnimatedActionBase::m_CommandUID, m_StanceMask, and m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionUseUndergroundLever::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 16 of file ActionUseUndergroundLever.c.

17 {
18 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
19
20 if (!trgt)
21 return false;
22
23 return (trgt.CanInteract());
24 }

◆ CreateConditionComponents()

override void ActionUseUndergroundLever::CreateConditionComponents ( )
inlineprivate

Definition at line 10 of file ActionUseUndergroundLever.c.

11 {
14 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56

References m_ConditionItem, and m_ConditionTarget.

◆ OnStartServer()

override void ActionUseUndergroundLever::OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 26 of file ActionUseUndergroundLever.c.

27 {
28 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
29
30 if (!target)
31 return;
32
33 target.Interact();
34 }

The documentation for this class was generated from the following file: