DayZ 1.24
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FracturedLegNotfr.c
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2{
7
8 override int GetNotifierType()
9 {
10 return eNotifiers.NTF_FRACTURE;
11 }
12
13 override void SetActive(bool state)
14 {
15 if (state == true)
17 else
18 HideBadge();
19
20 }
21
22 override void DisplayBadge()
23 {
25 if (dis_elm)
26 dis_elm.SetLevel(eBadgeLevel.FIRST);
27
28 }
29
30 override void HideBadge()
31 {
33 if (dis_elm)
34 dis_elm.SetLevel(eBadgeLevel.NONE);
35 }
36};
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
eNotifiers
override void DisplayBadge()
override int GetNotifierType()
void FracturedLegNotfr(NotifiersManager manager)
override void HideBadge()
override void SetActive(bool state)
VirtualHud GetVirtualHud()