DayZ 1.24
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FracturedLegNotfr Class Reference
Inheritance diagram for FracturedLegNotfr:
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Collaboration diagram for FracturedLegNotfr:
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Private Member Functions

void FracturedLegNotfr (NotifiersManager manager)
 
override int GetNotifierType ()
 
override void SetActive (bool state)
 
override void DisplayBadge ()
 
override void HideBadge ()
 
- Private Member Functions inherited from NotifierBase
int CalculateTendency (float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
 
eBadgeLevel DetermineBadgeLevel (float value, float lvl_1, float lvl_2, float lvl_3)
 
void DisplayBadge ()
 
void HideBadge ()
 
float GetObservedValue ()
 

Detailed Description

Definition at line 1 of file FracturedLegNotfr.c.

Constructor & Destructor Documentation

◆ FracturedLegNotfr()

void FracturedLegNotfr::FracturedLegNotfr ( NotifiersManager manager)
inlineprivate

Definition at line 3 of file FracturedLegNotfr.c.

4 {
5 m_Active = false;
6 }

References NotifierBase::m_Active.

Member Function Documentation

◆ DisplayBadge()

override void FracturedLegNotfr::DisplayBadge ( )
inlineprivate

Definition at line 22 of file FracturedLegNotfr.c.

23 {
25 if (dis_elm)
26 dis_elm.SetLevel(eBadgeLevel.FIRST);
27
28 }
eBadgeLevel
Definition _constants.c:2
DisplayElementBase GetElement(eDisplayElements element_id)
VirtualHud GetVirtualHud()

References GetElement(), and NotifierBase::GetVirtualHud().

Referenced by SetActive().

◆ GetNotifierType()

override int FracturedLegNotfr::GetNotifierType ( )
inlineprivate

Definition at line 8 of file FracturedLegNotfr.c.

9 {
10 return eNotifiers.NTF_FRACTURE;
11 }
eNotifiers

◆ HideBadge()

override void FracturedLegNotfr::HideBadge ( )
inlineprivate

Definition at line 30 of file FracturedLegNotfr.c.

31 {
33 if (dis_elm)
34 dis_elm.SetLevel(eBadgeLevel.NONE);
35 }

References GetElement(), and NotifierBase::GetVirtualHud().

Referenced by SetActive().

◆ SetActive()

override void FracturedLegNotfr::SetActive ( bool state)
inlineprivate

Definition at line 13 of file FracturedLegNotfr.c.

14 {
15 if (state == true)
17 else
18 HideBadge();
19
20 }
override void DisplayBadge()
override void HideBadge()

References DisplayBadge(), and HideBadge().


The documentation for this class was generated from the following file: