DayZ 1.24
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Classes | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Flaregun |
Enumerations | |
enum | FLAREAnimState { COCKED = 0 , UNCOCKED = 1 } |
enum | FLAREStableStateID |
Functions | |
enum FLAREStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
class FLAREFireout extends WeaponStableState | OnEntry |
Enumerator | |
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COCKED | default weapon state, closed and discharged |
UNCOCKED | default weapon state, closed and discharged |
Definition at line 1 of file Flaregun.c.
Definition at line 19 of file Flaregun.c.
Definition at line 20 of file Flaregun.c.
Definition at line 21 of file Flaregun.c.
Definition at line 23 of file Flaregun.c.
Definition at line 22 of file Flaregun.c.
Definition at line 24 of file Flaregun.c.
enum FLAREStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 1 of file Flaregun.c.
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 18 of file Flaregun.c.
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
@ Empty = 1 |
Definition at line 19 of file Flaregun.c.
Fireout = 2 |
Definition at line 20 of file Flaregun.c.
@ Loaded = 3 |
Definition at line 21 of file Flaregun.c.
class FLAREFireout extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |
Definition at line 18 of file Flaregun.c.