int GetID()
Get the ID registered in SEffectManager.
static void OnActionIgniteRoadflare()
static void OnCookedSteak()
static void OnActionDrink()
static void OnActionIgniteMatchbox()
static void OnActionIgniteDrill()
static void OnActionHandcuff()
static void OnActionMedsSurvivor()
static void OnActionEat()
static void OnEquippedFullGear()
static void OnActionGutDeer()
static void OnActionShave()
static void OnPlayerKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
static string m_FullGear[GEAR_COUNT]
void Event_OnEntityKilled(EntityAI victim, EntityAI killer, EntityAI source, bool is_headshot)
static const int GEAR_COUNT
void OnActionBandageTarget()
void OnActionFinishedShaveSelf()
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
void OnActionFinishedGutDeer()
void Event_OnPlayerIgnitedFireplace(EFireIgniteType ignite_type)
void OnActionCookedSteak()
static ref ScriptInvoker SyncEvent_OnPlayerIgnitedFireplace
static ref ScriptInvoker SyncEvent_OnEntityKilled
inventory for plain man/human
provides access to slot configuration
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
proto native CGame GetGame()