DayZ 1.24
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RifleSingleShot_Base.c File Reference

Go to the source code of this file.

Classes

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  WeaponStateJammed
 handle jamming state set jam/unjam state for weapon More...
 
class  Rifle_Base
 base for rifles @NOTE name copies config base class More...
 

Enumerations

enum  RSSAnimState { DEFAULT = 0 }
 
enum  RSSStableStateID
 

Functions

enum RSSStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 Empty = 1
 
 Fireout = 2
 
 Loaded = 3
 
 Jammed = 4
 
class RSSFireout extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ RSSAnimState

Enumerator
DEFAULT 

default weapon state, closed and discharged

Definition at line 1 of file RifleSingleShot_Base.c.

2{
3 DEFAULT = 0,
4};
@ DEFAULT
default weapon state, closed and discharged

◆ RSSStableStateID

Definition at line 6 of file RifleSingleShot_Base.c.

7{
8 UNKNOWN = 0,
9 Empty = 1,
10 Fireout = 2,
11 Loaded = 3,
12 Jammed = 4,
13}

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

Definition at line 19 of file RifleSingleShot_Base.c.

19{ return RSSStableStateID.Empty; }
RSSStableStateID

◆ HasBullet()

override bool HasBullet ( )

Definition at line 20 of file RifleSingleShot_Base.c.

20{ return false; }

◆ HasMagazine()

override bool HasMagazine ( )

Definition at line 21 of file RifleSingleShot_Base.c.

21{ return false; }

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

Definition at line 24 of file RifleSingleShot_Base.c.

MuzzleState
ref array< MuzzleState > m_muzzleHasBullet

References m_muzzleHasBullet.

◆ IsJammed()

override bool IsJammed ( )

Definition at line 22 of file RifleSingleShot_Base.c.

22{ return false; }

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

Definition at line 23 of file RifleSingleShot_Base.c.

23{ return true; }

◆ OnEntry()

Definition at line 1 of file RifleSingleShot_Base.c.

17{ if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { Empty E"); super.OnEntry(e); }
void wpnPrint(string s)
Definition Debug.c:1
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
static bool IsWeaponLogEnable()
Definition Debug.c:799

◆ OnExit()

Definition at line 18 of file RifleSingleShot_Base.c.

18{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } Empty E"); }

References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().

Variable Documentation

◆ Empty

@ Empty = 1

Definition at line 19 of file RifleSingleShot_Base.c.

◆ Fireout

@ Fireout = 2

Definition at line 20 of file RifleSingleShot_Base.c.

◆ Jammed

Jammed = 4

Definition at line 22 of file RifleSingleShot_Base.c.

◆ Loaded

@ Loaded = 3

Definition at line 21 of file RifleSingleShot_Base.c.

◆ OnEntry

◆ UNKNOWN

@ UNKNOWN = 0

Definition at line 18 of file RifleSingleShot_Base.c.