13  protected CameraToolsMenu 
m_Menu;
 
   17    DestroyFollowedObject();
 
   18    delete m_FollowerRoot;
 
 
   31      GetGame().ObjectDelete(m_FollowedObject);
 
 
   41    return m_FollowedObject;
 
 
   49      m_FollowedObject.SetPosition(
position);
 
 
   66    if (m_FollowedObject && m_FollowedObject.GetPosition() != 
m_Position)
 
 
   74      return m_FollowedObject.GetOrientation();
 
 
   90      m_FollowerRoot.Show(
false);
 
   95      m_FollowerRoot.Show(
false);
 
   99      m_FollowerRoot.Show(
true);
 
  102    m_FollowerRoot.GetSize(
x, 
y);
 
 
  109    m_FollowerRoot.Show(
true);
 
 
  114    m_FollowerRoot.Show(
false);
 
 
  120      m_FollowerRoot.SetAlpha(m_MinFade);
 
  122      m_FollowerRoot.SetAlpha(m_MaxFade);
 
 
vector m_Position
Cached world position.
ServerBrowserMenuNew m_Menu
class JsonUndergroundAreaTriggerData GetPosition
void CTActor(int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.