13 protected CameraToolsMenu
m_Menu;
17 DestroyFollowedObject();
18 delete m_FollowerRoot;
31 GetGame().ObjectDelete(m_FollowedObject);
41 return m_FollowedObject;
49 m_FollowedObject.SetPosition(
position);
66 if (m_FollowedObject && m_FollowedObject.GetPosition() !=
m_Position)
74 return m_FollowedObject.GetOrientation();
90 m_FollowerRoot.Show(
false);
95 m_FollowerRoot.Show(
false);
99 m_FollowerRoot.Show(
true);
102 m_FollowerRoot.GetSize(
x,
y);
109 m_FollowerRoot.Show(
true);
114 m_FollowerRoot.Show(
false);
120 m_FollowerRoot.SetAlpha(m_MinFade);
122 m_FollowerRoot.SetAlpha(m_MaxFade);
vector m_Position
Cached world position.
ServerBrowserMenuNew m_Menu
class JsonUndergroundAreaTriggerData GetPosition
void CTActor(int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.