DayZ 1.24
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Protected Member Functions | |
void | CTActor (int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent) |
void | ~CTActor () |
string | GetActorType () |
void | AddItem (string item) |
void | SetItems (array< string > items) |
array< string > | GetItems () |
void | SetHandsItem (string item) |
string | GetHandsItem () |
void | Reset () |
Protected Attributes | |
int | m_Index |
Widget | m_Root |
TextWidget | m_IndexWidget |
string | m_HandsItem |
ref array< string > | m_Items |
EntityAI | m_HandsItemObj |
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inlineprotected |
Definition at line 13 of file CTActor.c.
References GetGame(), m_Menu, m_Orientation, m_Position, SetHandsItem(), and SetItems().
Referenced by ScriptedWidgetEventHandler::OnMouseButtonDown().
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inlineprotected |
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Definition at line 82 of file CTActor.c.
References GetItems(), SetHandsItem(), and SetItems().
Definition at line 65 of file CTActor.c.
References HumanInventory::CreateInHands(), GetGame(), and HumanInventory::LocalDestroyEntity().
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Definition at line 8 of file CTActor.c.
Referenced by GetHandsItem().
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Definition at line 9 of file CTActor.c.
Referenced by GetItems().