DayZ 1.24
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ActionTurnOffSpotlight.c
Go to the documentation of this file.
2{
4 {
5 m_Text = "#switch_off";
6 }
7
8 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
9 {
10 Object targetObject = target.GetObject();
11 string selection = targetObject.GetActionComponentName(target.GetComponentIndex());
12 ItemBase target_IB = ItemBase.Cast(target.GetObject());
13
14 if (selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff())
15 return true;
16
17 return false;
18 }
19
21 {
22 Object targetObject = action_data.m_Target.GetObject();
23 if (targetObject)
24 {
26 target_EAI.GetCompEM().SwitchOff();
27 }
28 }
29};
string m_Text
Definition ActionBase.c:49
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)