DayZ 1.24
Loading...
Searching...
No Matches
SmptAnimMetaADD Class Reference

Private Member Functions

override void Update (HumanMovementState movement_state)
 

Detailed Description

Definition at line 181 of file SmptAnimMeta.c.

Member Function Documentation

◆ Update()

override void SmptAnimMetaADD::Update ( HumanMovementState movement_state)
inlineprivate

Definition at line 183 of file SmptAnimMeta.c.

184 {
185 //if( movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_WALK || movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_RUN || movement_state.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT)
186 if (movement_state.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE || movement_state.IsInProne())
187 {
188 HumanCommandAdditives ad = m_Player.GetCommandModifier_Additives();
189 if (ad && ad.IsModifierActive())
190 ad.CancelModifier();
191 }
192
193 super.Update(movement_state);
194 }
PlayerBase m_Player
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597
class HumanCommandWeapons HumanCommandAdditives()
Definition human.c:1086

References HumanCommandAdditives(), and m_Player.


The documentation for this class was generated from the following file: