DayZ 1.24
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Go to the source code of this file.
Classes | |
class | SmptAnimMetaBase |
class | SmptAnimMetaADD |
Enumerations | |
enum | eAnimFinishType { SUCCESS , FAILURE } |
Functions | |
void | SmptAnimMetaBase () |
void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
bool | IsPlaying () |
bool | IsDestroyReqested () |
void | AnimFinished (eAnimFinishType type) |
EAnimPlayState | PlayRequest () |
EAnimPlayState | Play () |
void | Update (HumanMovementState movement_state) |
void AnimFinished | ( | eAnimFinishType | type | ) |
Definition at line 38 of file SmptAnimMeta.c.
References SymptomManager::GetCurrentPrimaryActiveSymptom(), GetGame(), m_DestroyRequested, m_Manager, and m_Player.
override void Init | ( | ParamsReadContext | ctx, |
SymptomManager | manager, | ||
PlayerBase | player ) |
bool IsDestroyReqested | ( | ) |
Definition at line 33 of file SmptAnimMeta.c.
References m_DestroyRequested.
bool IsPlaying | ( | ) |
Definition at line 28 of file SmptAnimMeta.c.
References m_IsPlaying.
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protected |
Definition at line 134 of file SmptAnimMeta.c.
References HumanCommandAdditives(), m_AnimID, m_IsPlaying, and m_Player.
Referenced by UIScriptedMenu::Connect(), UIScriptedMenu::OnClick(), and UIScriptedMenu::OnKeyPress().
EAnimPlayState PlayRequest | ( | ) |
Definition at line 61 of file SmptAnimMeta.c.
References m_Manager, SymptomManager::OnAnimationFinished(), and SmptAnimMetaBase::Play().
void SmptAnimMetaBase | ( | ) |
Definition at line 18 of file SmptAnimMeta.c.
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protected |
Definition at line 158 of file SmptAnimMeta.c.
References HumanCommandAdditives(), m_CalledAnimStart, m_IsPlaying, m_Manager, m_Player, SymptomManager::OnAnimationFinished(), and SymptomManager::OnAnimationStarted().
int m_AnimID |
Definition at line 12 of file SmptAnimMeta.c.
Referenced by SmptAnimMetaBase::Init(), SmptAnimMetaBase::Play(), and Play().
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protected |
Referenced by Update().
bool m_Canceled |
Definition at line 16 of file SmptAnimMeta.c.
Referenced by EndActionComponent(), and SmptAnimMetaBase::Play().
bool m_DestroyRequested |
Definition at line 15 of file SmptAnimMeta.c.
Referenced by AnimFinished(), and IsDestroyReqested().
enum eAnimFinishType m_IsPlaying |
Referenced by IsPlaying(), Play(), and Update().
SymptomManager m_Manager |
Definition at line 10 of file SmptAnimMeta.c.
Referenced by AnimFinished(), Init(), PlayRequest(), and Update().
PlayerBase m_Player |
Definition at line 11 of file SmptAnimMeta.c.
Referenced by AnimFinished(), Init(), Play(), and Update().
int m_StateType |
Definition at line 14 of file SmptAnimMeta.c.
int m_SymptomType |
Definition at line 13 of file SmptAnimMeta.c.
Referenced by SymptomBase::OnInit().