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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | SmptAnimMetaBase |
| class | SmptAnimMetaADD |
Enumerations | |
| enum | eAnimFinishType { SUCCESS , FAILURE } |
Functions | |
| void | SmptAnimMetaBase () |
| void | Init (ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
| bool | IsPlaying () |
| bool | IsDestroyReqested () |
| void | AnimFinished (eAnimFinishType type) |
| EAnimPlayState | PlayRequest () |
| EAnimPlayState | Play () |
| void | Update (HumanMovementState movement_state) |
| void AnimFinished | ( | eAnimFinishType | type | ) |
Definition at line 38 of file SmptAnimMeta.c.
References SymptomManager::GetCurrentPrimaryActiveSymptom(), GetGame(), m_DestroyRequested, m_Manager, and m_Player.
| override void Init | ( | ParamsReadContext | ctx, |
| SymptomManager | manager, | ||
| PlayerBase | player ) |
| bool IsDestroyReqested | ( | ) |
Definition at line 33 of file SmptAnimMeta.c.
References m_DestroyRequested.
| bool IsPlaying | ( | ) |
Definition at line 28 of file SmptAnimMeta.c.
References m_IsPlaying.
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protected |
Definition at line 134 of file SmptAnimMeta.c.
References HumanCommandAdditives(), m_AnimID, m_IsPlaying, and m_Player.
Referenced by UIScriptedMenu::Connect(), UIScriptedMenu::OnClick(), and UIScriptedMenu::OnKeyPress().
| EAnimPlayState PlayRequest | ( | ) |
Definition at line 61 of file SmptAnimMeta.c.
References m_Manager, SymptomManager::OnAnimationFinished(), and SmptAnimMetaBase::Play().
| void SmptAnimMetaBase | ( | ) |
Definition at line 18 of file SmptAnimMeta.c.
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protected |
Definition at line 158 of file SmptAnimMeta.c.
References HumanCommandAdditives(), m_CalledAnimStart, m_IsPlaying, m_Manager, m_Player, SymptomManager::OnAnimationFinished(), and SymptomManager::OnAnimationStarted().
| int m_AnimID |
Definition at line 12 of file SmptAnimMeta.c.
Referenced by SmptAnimMetaBase::Init(), SmptAnimMetaBase::Play(), and Play().
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protected |
Referenced by Update().
| bool m_Canceled |
Definition at line 16 of file SmptAnimMeta.c.
Referenced by EndActionComponent(), and SmptAnimMetaBase::Play().
| bool m_DestroyRequested |
Definition at line 15 of file SmptAnimMeta.c.
Referenced by AnimFinished(), and IsDestroyReqested().
| enum eAnimFinishType m_IsPlaying |
Referenced by IsPlaying(), Play(), and Update().
| SymptomManager m_Manager |
Definition at line 10 of file SmptAnimMeta.c.
Referenced by AnimFinished(), Init(), PlayRequest(), and Update().
| PlayerBase m_Player |
Definition at line 11 of file SmptAnimMeta.c.
Referenced by AnimFinished(), Init(), Play(), and Update().
| int m_StateType |
Definition at line 14 of file SmptAnimMeta.c.
| int m_SymptomType |
Definition at line 13 of file SmptAnimMeta.c.
Referenced by SymptomBase::OnInit().