142      if (
hcw && !
hcw.IsActionFinished())
 
 
  163      if (!
ad || !
ad.IsModifierActive())
 
 
  189      if (
ad && 
ad.IsModifierActive())
 
 
 
bool m_IsPlaying
Whether the Effect is currently playing.
bool m_isFBsymptomPlaying
static bool ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type)
static bool ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)
Serialization general interface. Serializer API works with:
SymptomBase GetCurrentPrimaryActiveSymptom()
void OnAnimationFinished(eAnimFinishType type=eAnimFinishType.SUCCESS)
void OnAnimationStarted()
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
class HumanCommandWeapons HumanCommandAdditives()