142 if (
hcw && !
hcw.IsActionFinished())
163 if (!
ad || !
ad.IsModifierActive())
189 if (
ad &&
ad.IsModifierActive())
bool m_IsPlaying
Whether the Effect is currently playing.
bool m_isFBsymptomPlaying
static bool ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type)
static bool ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)
Serialization general interface. Serializer API works with:
SymptomBase GetCurrentPrimaryActiveSymptom()
void OnAnimationFinished(eAnimFinishType type=eAnimFinishType.SUCCESS)
void OnAnimationStarted()
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
class HumanCommandWeapons HumanCommandAdditives()