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◆ CreateMission()
Definition at line 1 of file someMission.c.
2{
4
5
6
8 return new MissionServer;
9
10#ifdef NO_GUI
12#endif
15 {
17 m.m_NoCutscene =
true;
19 }
20
22 {
24 m.m_NoCutscene =
false;
26 }
27 else
28 {
31#ifndef NO_GUI_INGAME
32 return new MissionGameplay;
33#else
35#endif
36 }
37}
proto void Print(void var)
Prints content of variable to console/log.
bool Contains(string sample)
Returns true if sample is substring of string.
References string::Contains(), g_Game, path, and Print().