DayZ 1.24
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Private Member Functions | |
override void | CreateActionComponent () |
override void | OnAnimationEvent (int pEventID) |
override void | InitActionComponent () |
override void | EndActionComponent () |
Private Member Functions inherited from ActionBaseCB | |
void | ActionBaseCB () |
int | GetPossileStanceMask () |
override void | OnFinish (bool pCanceled) |
void | SetCommand (int command_uid) |
void | CreateActionComponent () |
void | InitActionComponent () |
void | ProgressActionComponent () |
void | EndActionComponent () |
void | Interrupt () |
void | SetActionData (ActionData action_data) |
override bool | IsUserActionCallback () |
float | GetActionComponentProgress () |
int | GetActionState () |
ActionTarget | GetTarget () |
Additional Inherited Members | |
Private Attributes inherited from ActionBaseCB | |
ActionData | m_ActionData |
SoundOnVehicle | m_SoundObject |
bool | m_Canceled |
bool | m_Interrupted |
Definition at line 1 of file ActionInteractBase.c.
Definition at line 3 of file ActionInteractBase.c.
References ActionData::m_ActionComponent, and ActionBaseCB::m_ActionData.
Referenced by InitActionComponent().
Definition at line 41 of file ActionInteractBase.c.
References ActionBaseCB::m_ActionData, ActionData::m_State, ActionBaseCB::SetCommand(), and UA_FINISHED.
Definition at line 24 of file ActionInteractBase.c.
References Debug::ActionLog(), CreateActionComponent(), LogManager::IsActionLogEnable(), ActionData::m_Action, ActionData::m_ActionComponent, ActionBaseCB::m_ActionData, ActionBaseCB::m_Canceled, ActionBaseCB::m_Interrupted, ActionData::m_Player, ActionBaseCB::m_SoundObject, ActionData::m_State, RegisterAnimationEvent(), UA_ANIM_EVENT, and UA_PROCESSING.
Definition at line 8 of file ActionInteractBase.c.
References Debug::ActionLog(), LogManager::IsActionLogEnable(), ActionData::m_Action, ActionBaseCB::m_ActionData, ActionBaseCB::m_Interrupted, ActionData::m_Player, and UA_ANIM_EVENT.