CarFluid
Type of vehicle's fluid. (native, do not change or extend)
void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override float GetProgress()
float m_AdjustedQuantityUsedPerSecond
ref Param1< float > m_SpentUnits
float m_SpentQuantity_total
void CalcAndSetQuantity(ActionData action_data)
override int Cancel(ActionData action_data)
float m_QuantityUsedPerSecond
override int Execute(ActionData action_data)
void CAContinuousFillBrakes(float quantity_used_per_second, float time_to_progress)
override void Setup(ActionData action_data)
proto native CGame GetGame()