DayZ 1.24
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CCTSurface.c
Go to the documentation of this file.
2{
3 protected float m_MaximalActionDistanceSq;
4
9
10 override bool Can(PlayerBase player, ActionTarget target)
11 {
12 if (!target || (target && target.GetObject()))
13 return false;
14
15 if (GetGame().IsServer() && GetGame().IsMultiplayer())
16 return true;
17
18 vector hit_pos = target.GetCursorHitPos();
19 if (hit_pos == vector.Zero)
20 return false;
21
22 return (vector.DistanceSq(hit_pos, player.GetPosition()) <= m_MaximalActionDistanceSq);
23 }
24};
override bool Can(PlayerBase player, ActionTarget target)
Definition CCTSurface.c:10
float m_MaximalActionDistanceSq
Definition CCTSurface.c:3
void CCTSurface(float maximal_target_distance=UAMaxDistances.DEFAULT)
Definition CCTSurface.c:5
const float DEFAULT
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
static const vector Zero
Definition EnConvert.c:110
proto native CGame GetGame()