14 ctx.Write(GetTunedFrequencyIndex());
19 if (!
super.OnStoreLoad(
ctx, version))
56 if (!GetCompEM().CanWork())
57 GetCompEM().SwitchOff();
63 EnableBroadcast(
true);
71 GetCompEM().SwitchOff();
74 EnableBroadcast(
false);
void AddAction(typename actionName)
Serialization general interface. Serializer API works with:
override void OnWorkStop()
override void OnWorkStart()
override bool DisableVicinityIcon()
override void SetActions()
override void OnStoreSave(ParamsWriteContext ctx)
override void OnSwitchOn()
void SetNextFrequency(PlayerBase player=NULL)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override bool IsStaticTransmitter()