10 m_Text =
"#tune_frequency";
17 m_Text =
"#tune_frequency | " +
transmitter.GetTunedFrequency().ToString() +
" MHz";
36 if (
transmitter.GetCompEM().IsWorking() && selection ==
"control_panel")
override bool HasProgress()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionTuneFrequencyOnGround()
override void OnExecuteServer(ActionData action_data)
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
static const string Empty