DayZ 1.24
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BoltActionRifleExternalMagazine_Base.c File Reference

Go to the source code of this file.

Classes

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More...
 
class  WeaponStateJammed
 handle jamming state set jam/unjam state for weapon More...
 
class  BoltActionRifle_ExternalMagazine_Base
 

Enumerations

enum  BAREMAnimState { DEFAULT = 0 , JAMMED = 1 }
 
enum  BAREMStableStateID
 

Functions

enum BAREMStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Variables

 UNKNOWN = 0
 
 BAREM_CLO_BU0_MA0 = 1
 
 BAREM_CLO_BU1_MA0 = 2
 
 BAREM_CLO_BU1_MA1 = 3
 
 BAREM_CLO_BU0_MA1 = 4
 
 BAREM_CLO_BUF_MA0 = 5
 
 BAREM_CLO_BUF_MA1 = 6
 
 BAREM_JAM_BU1_MA0 = 7
 
 BAREM_JAM_BU1_MA1 = 8
 
class BAREM_CLO_BU1_MA0 extends WeaponStableState OnEntry
 

Enumeration Type Documentation

◆ BAREMAnimState

Enumerator
DEFAULT 

default weapon state, closed and discharged

JAMMED 

Definition at line 1 of file BoltActionRifleExternalMagazine_Base.c.

2{
3 DEFAULT = 0,
4 JAMMED = 1,
5};
@ DEFAULT
default weapon state, closed and discharged

◆ BAREMStableStateID

Function Documentation

◆ GetCurrentStateID()

override int GetCurrentStateID ( )

Definition at line 24 of file BoltActionRifleExternalMagazine_Base.c.

24{ return BAREMStableStateID.BAREM_CLO_BU0_MA0; }

◆ HasBullet()

override bool HasBullet ( )

Definition at line 25 of file BoltActionRifleExternalMagazine_Base.c.

25{ return false; }

◆ HasMagazine()

override bool HasMagazine ( )

Definition at line 26 of file BoltActionRifleExternalMagazine_Base.c.

26{ return false; }

◆ InitMuzzleArray()

override void InitMuzzleArray ( )

Definition at line 29 of file BoltActionRifleExternalMagazine_Base.c.

MuzzleState
ref array< MuzzleState > m_muzzleHasBullet

◆ IsJammed()

override bool IsJammed ( )

Definition at line 27 of file BoltActionRifleExternalMagazine_Base.c.

27{ return false; }

◆ IsRepairEnabled()

override bool IsRepairEnabled ( )

Definition at line 28 of file BoltActionRifleExternalMagazine_Base.c.

28{ return true; }

◆ OnEntry()

Definition at line 1 of file BoltActionRifleExternalMagazine_Base.c.

22{ if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " { close nobull nomag"); super.OnEntry(e); }
void wpnPrint(string s)
Definition Debug.c:1
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition Guards.c:602
static bool IsWeaponLogEnable()
Definition Debug.c:799

◆ OnExit()

Definition at line 23 of file BoltActionRifleExternalMagazine_Base.c.

23{ super.OnExit(e); if (LogManager.IsWeaponLogEnable()) wpnPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " } close nobull nomag"); }

References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().

Variable Documentation

◆ BAREM_CLO_BU0_MA0

BAREM_CLO_BU0_MA0 = 1

◆ BAREM_CLO_BU0_MA1

BAREM_CLO_BU0_MA1 = 4

◆ BAREM_CLO_BU1_MA0

BAREM_CLO_BU1_MA0 = 2

◆ BAREM_CLO_BU1_MA1

BAREM_CLO_BU1_MA1 = 3

◆ BAREM_CLO_BUF_MA0

BAREM_CLO_BUF_MA0 = 5

◆ BAREM_CLO_BUF_MA1

BAREM_CLO_BUF_MA1 = 6

◆ BAREM_JAM_BU1_MA0

BAREM_JAM_BU1_MA0 = 7

◆ BAREM_JAM_BU1_MA1

BAREM_JAM_BU1_MA1 = 8

◆ OnEntry

◆ UNKNOWN

@ UNKNOWN = 0

Definition at line 23 of file BoltActionRifleExternalMagazine_Base.c.