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BoarSteakMeat.c
Go to the documentation of this file.
1
class
BoarSteakMeat
extends
Edible_Base
2
{
3
override
bool
CanBeCooked
()
4
{
5
return
true
;
6
}
3
override
bool
CanBeCooked
() {
…
}
7
8
override
bool
CanBeCookedOnStick
()
9
{
10
return
true
;
11
}
8
override
bool
CanBeCookedOnStick
() {
…
}
12
13
override
bool
IsMeat
()
14
{
15
return
true
;
16
}
13
override
bool
IsMeat
() {
…
}
17
18
override
bool
CanDecay
()
19
{
20
return
true
;
21
}
18
override
bool
CanDecay
() {
…
}
22
23
override
void
SetActions
()
24
{
25
super
.SetActions();
26
27
AddAction
(ActionForceFeed);
28
AddAction
(
ActionEatMeat
);
29
30
AddAction
(
ActionCreateIndoorFireplace
);
31
AddAction
(
ActionCreateIndoorOven
);
32
}
23
override
void
SetActions
() {
…
}
33
}
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
ActionCreateIndoorFireplace
Definition
ActionCreateIndoorFireplace.c:2
ActionCreateIndoorOven
Definition
ActionCreateIndoorOven.c:2
ActionEatMeat
Definition
ActionEatMeat.c:10
Edible_Base
Definition
Edible_Base.c:2
Edible_Base::CanBeCookedOnStick
override bool CanBeCookedOnStick()
Definition
BoarSteakMeat.c:8
Edible_Base::CanDecay
override bool CanDecay()
Definition
BoarSteakMeat.c:18
Edible_Base::IsMeat
override bool IsMeat()
Definition
BoarSteakMeat.c:13
Edible_Base::CanBeCooked
override bool CanBeCooked()
Definition
BoarSteakMeat.c:3
Edible_Base::SetActions
override void SetActions()
Definition
BoarSteakMeat.c:23
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
Edible_Base
BoarSteakMeat.c
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