DayZ 1.24
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PigSteakMeat.c
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1class PigSteakMeat extends Edible_Base
2{
3 override bool CanBeCooked()
4 {
5 return true;
6 }
7
8 override bool CanBeCookedOnStick()
9 {
10 return true;
11 }
12
13 override bool IsMeat()
14 {
15 return true;
16 }
17
18 override bool CanDecay()
19 {
20 return true;
21 }
22
23 override void SetActions()
24 {
25 super.SetActions();
26
27 AddAction(ActionForceFeed);
29
32 }
33}
void AddAction(typename actionName)
override bool CanBeCookedOnStick()
Definition PigSteakMeat.c:8
override bool CanDecay()
override bool IsMeat()
override bool CanBeCooked()
Definition PigSteakMeat.c:3
override void SetActions()