DayZ 1.24
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Go to the source code of this file.
Classes | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon More... | |
class | Rifle_Base |
base for rifles @NOTE name copies config base class More... | |
Enumerations | |
enum | SKSAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 } |
enum | SKSStableStateID |
Functions | |
enum SKSStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
SKS_CLO_BU0 = 1 | |
SKS_CLO_BU1 = 2 | |
SKS_OPN_BU0 = 3 | |
SKS_JAM_BU1 = 4 | |
class SKS_CLO_BU1 extends WeaponStableState | OnEntry |
Definition at line 8 of file SKS.c.
enum SKSStableStateID OnEntry | ( | WeaponEventBase | e | ) |
Definition at line 1 of file SKS.c.
override void OnExit | ( | WeaponEventBase | e | ) |
Definition at line 20 of file SKS.c.
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
class SKS_CLO_BU1 extends WeaponStableState OnEntry |
SKS_CLO_BU0 = 1 |
Definition at line 21 of file SKS.c.
Referenced by Rifle_Base::InitStateMachine().
SKS_CLO_BU1 = 2 |
Definition at line 22 of file SKS.c.
Referenced by Rifle_Base::InitStateMachine().
SKS_JAM_BU1 = 4 |
Definition at line 24 of file SKS.c.
Referenced by Rifle_Base::InitStateMachine().
SKS_OPN_BU0 = 3 |
Definition at line 23 of file SKS.c.
Referenced by Rifle_Base::InitStateMachine().