7 ShowSelection(
"folded");
8 HideSelection(
"unfolded");
24 super.OnVariablesSynchronized();
37 if (!
super.OnStoreLoad(
ctx, version))
45 super.AfterStoreLoad();
71 HideSelection(
"folded");
72 ShowSelection(
"unfolded");
79 ShowSelection(
"folded");
80 HideSelection(
"unfolded");
90 if (MemoryPointExists(
"invView2"))
93 GetInventory().GetCurrentInventoryLocation(
il);
void AddAction(typename actionName)
InventoryLocationType
types of Inventory Location
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override int GetViewIndex()
override void SetActions()
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override void OnVariablesSynchronized()
override void OnWasAttached(EntityAI parent, int slot_id)
Serialization general interface. Serializer API works with:
proto native CGame GetGame()