DayZ 1.24
|
Private Member Functions | |
void | ~SoundEventBase () |
bool | IsSkipForControlled () |
void | Tick () |
bool | IsSoundCallbackExist () |
bool | IsDestroyRequested () |
bool | CanPlay () |
bool | Play () |
void | OnPlay (PlayerBase player) |
void | Stop () |
int | GetSoundEventID () |
int | GetSoundEventType () |
AbstractWave | GetSoundSetCallback () |
Private Attributes | |
AbstractWave | m_SoundSetCallback |
int | m_Type |
int | m_ID |
int | m_SoundVoiceAnimEventClassID |
bool | m_RequestDestroy |
string | m_SoundSetNameRoot |
bool | m_SkipForControlledCharacter |
int | m_Param |
Definition at line 1 of file SoundEvents.c.
|
inlineprivate |
Definition at line 13 of file SoundEvents.c.
References m_SoundSetCallback, and AbstractWave::Stop().
|
inlineprivate |
Definition at line 43 of file SoundEvents.c.
|
inlineprivate |
Definition at line 61 of file SoundEvents.c.
References m_ID.
|
inlineprivate |
Definition at line 66 of file SoundEvents.c.
References m_Type.
|
inlineprivate |
Definition at line 71 of file SoundEvents.c.
References m_SoundSetCallback.
|
inlineprivate |
|
inlineprivate |
Definition at line 19 of file SoundEvents.c.
References m_SkipForControlledCharacter.
|
inlineprivate |
Definition at line 30 of file SoundEvents.c.
References m_SoundSetCallback.
|
private |
|
inlineprivate |
Definition at line 48 of file SoundEvents.c.
|
inlineprivate |
Definition at line 55 of file SoundEvents.c.
References m_SoundSetCallback, and AbstractWave::Stop().
|
inlineprivate |
Definition at line 24 of file SoundEvents.c.
References m_RequestDestroy, and m_SoundSetCallback.
|
private |
Definition at line 5 of file SoundEvents.c.
Referenced by GetSoundEventID().
|
private |
Definition at line 10 of file SoundEvents.c.
|
private |
Definition at line 7 of file SoundEvents.c.
Referenced by IsDestroyRequested(), and Tick().
|
private |
Definition at line 9 of file SoundEvents.c.
Referenced by IsSkipForControlled().
|
private |
Definition at line 3 of file SoundEvents.c.
Referenced by GetSoundSetCallback(), IsSoundCallbackExist(), Stop(), Tick(), and ~SoundEventBase().
|
private |
Definition at line 8 of file SoundEvents.c.
|
private |
Definition at line 6 of file SoundEvents.c.
|
private |
Definition at line 4 of file SoundEvents.c.
Referenced by GetSoundEventType().