7 m_IncomingLambdaChange =
false;
29 if (
GetGame().IsDedicatedServer())
55 if (parent.IsPlayer())
63 m_IncomingLambdaChange =
state;
const int ECE_PLACE_ON_SURFACE
InventoryLocationType
types of Inventory Location
Super root of all classes in Enforce script.
override int GetVoiceEffect()
override void OnWasAttached(EntityAI parent, int slot_id)
bool m_IncomingLambdaChange
void SetIncomingLambaBool(bool state)
bool GetIncomingLambdaBool()
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override bool CanDetachAttachment(EntityAI parent)
override bool IsObstructingVoice()
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.